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Adobe Worlds
/goto http://www.adobe.com/products/atmosphere/worlds/HomeWorld/HomeWorld.aer
/goto http://www.adobe.com/products/atmosphere/worlds/digispace/digispace.aer
/goto http://www.adobe.com/products/atmosphere/worlds/lostnight/lostnight.aer
/goto http://www.adobe.com/products/atmosphere/worlds/velocitygames/velocitygames.aer
/goto http://www.adobe.com/products/atmosphere/worlds/wizards/wizards.aer
/goto http://www.adobe.com/products/atmosphere/worlds/stonehenge/stonehenge.aer
/goto http://www.adobe.com/products/atmosphere/worlds/Khufu/Khufu.aer
/goto http://www.adobe.com/products/atmosphere/worlds/hex/hex.aer
/goto http://www.adobe.com/products/atmosphere/worlds/VeniceChurchChat/VeniceChurchChat.aer
/goto http://www.adobe.com/products/atmosphere/worlds/CellX/CellX.aer
/goto http://www.adobe.com/products/atmosphere/worlds/TeaGardenChat/TeaGardenChat.aer
/goto http://www.adobe.com/products/atmosphere/worlds/CoffeHouseChat/CoffeHouseChat.aer
/goto http://www.adobe.com/products/atmosphere/worlds/SouthSeasChat/SouthSeasChat.aer
/goto http://www.adobe.com/products/atmosphere/worlds/ChezWhat/ChezWhat.aer
/goto http://www.adobe.com/products/atmosphere/worlds/metropolis/metropolis.aer
Other Worlds
/goto http://www.adobe.com/products/atmosphere/worlds/digitalspace/ds_home/ds_home.aer
/goto http://www.curiouslabs.com/worlds/curiousworld/curiousworld.aer
/goto http://www.meet3d.org/content/atmo/ds/asto/DrillRoom.aer
/goto http://www.meet3d.org/content/atmo/ds/cars/aa.aer
/goto http://www.meet3d.org/content/atmo/ds/dock/DockingBay.aer
/goto http://www.meet3d.org/content/atmo/ds/team/TeamRoom.aer
/goto http://www.meet3d.org/content/atmo/ds/fmars/fmars.aer
/goto http://www.meet3d.org/content/atmo/ds/office/office.aer
/goto http://www.adobe.com/products/atmosphere/worlds/digitalspace/PowerRoom/PowerRoom.aer
/goto http://www.meet3d.org/content/atmo/ds/pwr/PowerRoom.aer
/goto http://www.meet3d.org/content/atmo/ds/trade/fair.aer
/goto http://www.meet3d.org/content/atmo/ds/zen/zen.aer
/goto http://www.meet3d.org/content/atmo/ds/Maze/maze.aer
/goto http://www.meet3d.org/content/atmo/ds/gallery/gallery.aer
/goto http://www.meet3d.org/content/atmo/ds/office2/office2.aer
/goto http://www.meet3d.org/content/atmo/ds/home/home.aer
Avatars at Adobe
/avatar http://www.curiouslabs.com/avatars/manny/manny.aer
/avatar http://www.adobe.com/products/atmosphere/avatars/default/default.aer
/avatar http://www.adobe.com/products/atmosphere/avatars/bird/bird.aer
/avatar http://www.adobe.com/products/atmosphere/avatars/minnie/minnie.aer
/avatar http://www.adobe.com/products/atmosphere/avatars/moe/moe.aer
/avatar http://www.adobe.com/products/atmosphere/avatars/barney/barney.aer
/avatar http://www.adobe.com/products/atmosphere/avatars/flo/flo.aer
/avatar http://www.adobe.com/products/atmosphere/avatars/piper/piper.aer
/avatar http://www.adobe.com/products/atmosphere/avatars/hand/hand.aer
/avatar http://www.adobe.com/products/atmosphere/avatars/phone/phone.aer
Avatars at meet3d
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Brent/Brent.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Brian/Brian.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Rebecca/Rebecca.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Sally/Sally.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Silver/Silver.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Tiddern/Tiddern.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Zyntrezaq/Zyntrezaq.aer
Atmosphere Avatars
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/King/king.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/m1/M1.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/m2/M2.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/m3/M3.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/Queen/queen.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/Tick/tick.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/Toot/toot.aer
/avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/tophat/tophat.aer
Lightfoot's Avatars
/avatar http://216.74.85.12/~lightfoo/atmos/avatars/tvdude/tvdude.aer
/avatar http://216.74.85.12/~lightfoo/atmos/avatars/skater/skater.aer
/avatar http://216.74.85.12/~lightfoo/atmos/avatars/biker/Biker.aer
/avatar http://216.74.85.12/~lightfoo/atmos/avatars/sitting/xdefaultsit.aer
/avatar http://216.74.85.12/~lightfoo/atmos/avatars/jet1/jet1.aer
/avatar http://216.74.85.12/~lightfoo/3d/gumby/gumby.aer
/avatar http://216.74.85.12/~lightfoo/atmos/avatars/cyborg/cyborg.aer
/avatar http://216.74.85.12/~lightfoo/atmos/avatars/mech6/mech6.aer
/avatar http://216.74.85.12/~lightfoo/atmos/avatars/mech/mech.aer
/avatar http://216.74.85.12/~lightfoo/atmos/avatars/mech3/mech5.aer
INTERESTING JAVASCRIPT
http://www.meet3d.org/content/atmo/ds/pwr/pwrcore.js power room
http://smadbeck.virtualave.net/arch/lift.js arches
http://sifter.org/~brandyn/worlds/Dragonfly/dragonfly.js dragonfly av
SOME JAVASCRIPT FOR AVATAR ANIMATION
// I've pared Brandyn's DRAGONFLY javascript down to its bare essentials.
// Use this to add animated segments to your avatars. - amasci
// The full DRAGONFLY has more cool features, and is at
// http://sifter.org/~brandyn/worlds/Dragonfly/dragonfly.js
if (context == remoteAvatarContext) {
//authorUrl = "http://sifter.org/~brandyn/"
debug = false;
//-------------------- Dragonfly ------------------
function initObjs()
{
ob = mySubWorld;
ob.parts = [];
// First animated segment (add your own)
ob.parts[0] =SubWorld("./easel1.aer");
ob.parts[0].add();
ob.parts[0].transform = ob.transform; //init postn
// ob.parts[0].transparent = true;
// ob.parts[0].visible = false;
// Another animated segment (add your own)
// ob.parts[1] = SubWorld("http://www.adobe.com/products/atmosphere/worlds/ChezWhat/spider-1.aer");
// ob.parts[1].add();
// ob.parts[1].transparent=true;
// ob.parts[1].transform = ob.transform; //init postn
// **********************
// Animator section
// **********************
ob.timestep = function(now, delt)
{
p1 = Math.PI * 2.0;
// change the segment position using Vector(), then rotate it constantly
ob.parts[1].transform = Transform(ob.transform,
Rotation('Y', now * P1 * .4 + 3.14),
Vector(4.3,-5,0)
);
}
addAnimator(ob);
}
// Run the above
initObjs();
}