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Adobe Worlds /goto http://www.adobe.com/products/atmosphere/worlds/HomeWorld/HomeWorld.aer /goto http://www.adobe.com/products/atmosphere/worlds/digispace/digispace.aer /goto http://www.adobe.com/products/atmosphere/worlds/lostnight/lostnight.aer /goto http://www.adobe.com/products/atmosphere/worlds/velocitygames/velocitygames.aer /goto http://www.adobe.com/products/atmosphere/worlds/wizards/wizards.aer /goto http://www.adobe.com/products/atmosphere/worlds/stonehenge/stonehenge.aer /goto http://www.adobe.com/products/atmosphere/worlds/Khufu/Khufu.aer /goto http://www.adobe.com/products/atmosphere/worlds/hex/hex.aer /goto http://www.adobe.com/products/atmosphere/worlds/VeniceChurchChat/VeniceChurchChat.aer /goto http://www.adobe.com/products/atmosphere/worlds/CellX/CellX.aer /goto http://www.adobe.com/products/atmosphere/worlds/TeaGardenChat/TeaGardenChat.aer /goto http://www.adobe.com/products/atmosphere/worlds/CoffeHouseChat/CoffeHouseChat.aer /goto http://www.adobe.com/products/atmosphere/worlds/SouthSeasChat/SouthSeasChat.aer /goto http://www.adobe.com/products/atmosphere/worlds/ChezWhat/ChezWhat.aer /goto http://www.adobe.com/products/atmosphere/worlds/metropolis/metropolis.aer Other Worlds /goto http://www.adobe.com/products/atmosphere/worlds/digitalspace/ds_home/ds_home.aer /goto http://www.curiouslabs.com/worlds/curiousworld/curiousworld.aer /goto http://www.meet3d.org/content/atmo/ds/asto/DrillRoom.aer /goto http://www.meet3d.org/content/atmo/ds/cars/aa.aer /goto http://www.meet3d.org/content/atmo/ds/dock/DockingBay.aer /goto http://www.meet3d.org/content/atmo/ds/team/TeamRoom.aer /goto http://www.meet3d.org/content/atmo/ds/fmars/fmars.aer /goto http://www.meet3d.org/content/atmo/ds/office/office.aer /goto http://www.adobe.com/products/atmosphere/worlds/digitalspace/PowerRoom/PowerRoom.aer /goto http://www.meet3d.org/content/atmo/ds/pwr/PowerRoom.aer /goto http://www.meet3d.org/content/atmo/ds/trade/fair.aer /goto http://www.meet3d.org/content/atmo/ds/zen/zen.aer /goto http://www.meet3d.org/content/atmo/ds/Maze/maze.aer /goto http://www.meet3d.org/content/atmo/ds/gallery/gallery.aer /goto http://www.meet3d.org/content/atmo/ds/office2/office2.aer /goto http://www.meet3d.org/content/atmo/ds/home/home.aer Avatars at Adobe /avatar http://www.curiouslabs.com/avatars/manny/manny.aer /avatar http://www.adobe.com/products/atmosphere/avatars/default/default.aer /avatar http://www.adobe.com/products/atmosphere/avatars/bird/bird.aer /avatar http://www.adobe.com/products/atmosphere/avatars/minnie/minnie.aer /avatar http://www.adobe.com/products/atmosphere/avatars/moe/moe.aer /avatar http://www.adobe.com/products/atmosphere/avatars/barney/barney.aer /avatar http://www.adobe.com/products/atmosphere/avatars/flo/flo.aer /avatar http://www.adobe.com/products/atmosphere/avatars/piper/piper.aer /avatar http://www.adobe.com/products/atmosphere/avatars/hand/hand.aer /avatar http://www.adobe.com/products/atmosphere/avatars/phone/phone.aer Avatars at meet3d /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Brent/Brent.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Brian/Brian.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Rebecca/Rebecca.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Sally/Sally.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Silver/Silver.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Tiddern/Tiddern.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/poser/Zyntrezaq/Zyntrezaq.aer Atmosphere Avatars /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/King/king.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/m1/M1.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/m2/M2.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/m3/M3.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/Queen/queen.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/Tick/tick.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/Toot/toot.aer /avatar http://www.meet3d.org/content/atmo/ds/avatars/Publish/atmo/tophat/tophat.aer Lightfoot's Avatars /avatar http://216.74.85.12/~lightfoo/atmos/avatars/tvdude/tvdude.aer /avatar http://216.74.85.12/~lightfoo/atmos/avatars/skater/skater.aer /avatar http://216.74.85.12/~lightfoo/atmos/avatars/biker/Biker.aer /avatar http://216.74.85.12/~lightfoo/atmos/avatars/sitting/xdefaultsit.aer /avatar http://216.74.85.12/~lightfoo/atmos/avatars/jet1/jet1.aer /avatar http://216.74.85.12/~lightfoo/3d/gumby/gumby.aer /avatar http://216.74.85.12/~lightfoo/atmos/avatars/cyborg/cyborg.aer /avatar http://216.74.85.12/~lightfoo/atmos/avatars/mech6/mech6.aer /avatar http://216.74.85.12/~lightfoo/atmos/avatars/mech/mech.aer /avatar http://216.74.85.12/~lightfoo/atmos/avatars/mech3/mech5.aer INTERESTING JAVASCRIPT http://www.meet3d.org/content/atmo/ds/pwr/pwrcore.js power room http://smadbeck.virtualave.net/arch/lift.js arches http://sifter.org/~brandyn/worlds/Dragonfly/dragonfly.js dragonfly av SOME JAVASCRIPT FOR AVATAR ANIMATION // I've pared Brandyn's DRAGONFLY javascript down to its bare essentials. // Use this to add animated segments to your avatars. - amasci // The full DRAGONFLY has more cool features, and is at // http://sifter.org/~brandyn/worlds/Dragonfly/dragonfly.js if (context == remoteAvatarContext) { //authorUrl = "http://sifter.org/~brandyn/" debug = false; //-------------------- Dragonfly ------------------ function initObjs() { ob = mySubWorld; ob.parts = []; // First animated segment (add your own) ob.parts[0] =SubWorld("./easel1.aer"); ob.parts[0].add(); ob.parts[0].transform = ob.transform; //init postn // ob.parts[0].transparent = true; // ob.parts[0].visible = false; // Another animated segment (add your own) // ob.parts[1] = SubWorld("http://www.adobe.com/products/atmosphere/worlds/ChezWhat/spider-1.aer"); // ob.parts[1].add(); // ob.parts[1].transparent=true; // ob.parts[1].transform = ob.transform; //init postn // ********************** // Animator section // ********************** ob.timestep = function(now, delt) { p1 = Math.PI * 2.0; // change the segment position using Vector(), then rotate it constantly ob.parts[1].transform = Transform(ob.transform, Rotation('Y', now * P1 * .4 + 3.14), Vector(4.3,-5,0) ); } addAnimator(ob); } // Run the above initObjs(); }